how to make an end portal frame
This commodity is near the block. For the construction, meet Terminate Portal.
An finish portal frame [a] is a block that resembles end stone with a decorative bluish-green peak, with sides decorated in hollow rounded rectangles with the same colour every bit the top.
Contents
- one Obtaining
- i.1 Natural generation
- 2 Usage
- 2.1 Redstone
- two.2 Light source
- two.3 Note Blocks
- 2.four Piston interactivity
- 3 Sounds
- 3.1 Generic
- 3.2 Unique
- four Data values
- 4.1 ID
- 4.2 Metadata
- iv.3 Block states
- 5 History
- 6 Issues
- 7 Gallery
- 8 References
- ix Notes
Obtaining [ ]
The end portal blocks, like bedrock, are indestructible in Survival or Adventure mode. It tin can be obtained only by accessing the creative inventory or commands.
Natural generation [ ]
The end portal generates naturally in stronghold portal rooms over a pool of lava with a staircase containing a silverfish spawner. It generates terminate portal blocks in a 5×5 square border, without the corners. Each cease portal cake generates facing inward, with a 10% chance of containing an eye of ender.
Each stronghold contains an end portal in Coffee Edition, while in Boulder Edition only some strongholds have a portal.[one] [ more data needed ] On the Java and Bedrock editions, each globe contains 128 strongholds, so a total of i,536 stop portal blocks are generated. In the Legacy Console Edition, there is simply one portal per world, so 12 finish portal blocks are generated.
There is an extremely depression run a risk (10-12 or 10-x% or one in a trillion) for all twelve end portal frames to be filled in strongholds.
The chart below shows the probability of having each number of eyes of ender filled in (some values may be rounded).
Frames filled | Probability | Probability ≥ | ||
---|---|---|---|---|
0 | 28.24 % | 1 : 3.54 | 100 % | 1 : ane |
one | 37.66 % | 1 : 2.66 | 71.76 % | 1 : i.39 |
2 | 23.01 % | 1 : iv.35 | 34.10 % | 1 : 2.93 |
3 | 8.52 % | one : 11.7 | 11.09 % | 1 : 9.02 |
4 | two.thirteen % | 1 : 46.9 | two.56 % | i : 39 |
5 | 0.38 % | 1 : 264 | 0.43 % | 1 : 231 |
6 | 4.91⨯10-4 | 1 : two,036 | 5.41⨯10-four | 1 : 1,848 |
7 | iv.68⨯x-five | 1 : 21,383 | five.02⨯x-5 | one : 19,928 |
8 | 3.25⨯x-6 | 1 : 307,911 | 3.41⨯ten-half dozen | one : 292,952 |
nine | i.lx⨯10-7 | ane : 6,235,191 | 1.66⨯ten-7 | 1 : half dozen,030,090 |
10 | 5.35⨯10-9 | one : 187,055,743 | v.45⨯10-9 | 1 : 183,318,064 |
11 | ane.08⨯10-10 | i : 9,259,259,259 | 1.09⨯ten-10 | one : nine,174,327,988 |
12 | ten-12 | ane : 1,000,000,000,000 | 10-12 | 1 : 1,000,000,000,000 |
Usage [ ]
Using eyes of ender on end portal blocks inserts them to the top of the blocks if it is non inserted previously.
An end portal frame has a front face that faces the player when placed. Although the facing is near invisible (one can distinguish just 2 rotations of cease portal frames), all finish portal frame blocks must be placed correctly and face inwards in order to be able to activate the end portal, and if all of the frame blocks have eyes of Ender inserted, the portal activates, replacing the inner 3×3 space with cease portal blocks.
In the Stop the end portal blocks teleport entities dorsum to the Overworld, and then entering an activated end portal in the stop transports the entity to the overworld instead.
Redstone [ ]
Finish portal blocks output a redstone comparator signal of xv when an middle is present. If at that place is no middle in the frame, it outputs a indicate of 0.
Light source [ ]
End portals emit a light level of 2.
Notation Blocks [ ]
End portals tin be placed under note blocks to produce "bass drum" sound.
Piston interactivity [ ]
End portal frames cannot be pushed past pistons. They besides cannot be pushed nor pulled by glutinous pistons.
Sounds [ ]
Generic [ ]
Java Edition:
Sound | Subtitles | Source | Description | Resource location | Translation primal | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the cake has broken | block.glass.break | subtitles.block.generic.break | 1.0 | 0.8 | 16 | |
None [sound i] | Blocks | Falling on the block with fall damage | block.glass.autumn | None [audio ane] | 0.v | 0.75 | 16 | |
Block breaking | Blocks | While the cake is in the process of being broken | block.glass.hit | subtitles.block.generic.hit | 0.25 | 0.5 | xvi | |
Block placed | Blocks | When the block is placed | block.glass.place | subtitles.block.generic.place | i.0 | 0.8 | 16 | |
Footsteps | Blocks | Walking on the block | block.glass.step | subtitles.block.generic.footsteps | 0.15 | i.0 | 16 |
- ↑ a b MC-177082
Bedrock Edition: [ needs in-game testing ]
Audio | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
? | Blocks | Once the block has broken | dig.glass | ? | 0.8 |
? | Blocks | Falling on the block with fall damage | autumn.drinking glass | ? | ? |
? | Blocks | While the block is in the process of being broken | striking.glass | ? | 0.v |
? | Blocks | Jumping from the block | jump.drinking glass | ? | ? |
? | Blocks | Falling on the block without fall impairment | land.glass | ? | ? |
? | Blocks | Walking on the block | step.glass | ? | ? |
? | Blocks | When the block is placed | utilise.glass | ? | 0.eight |
Unique [ ]
Java Edition:
Audio | Subtitles | Source | Description | Resource location | Translation key | Book | Pitch | Attenuation altitude |
---|---|---|---|---|---|---|---|---|
Centre of Ender attaches | Blocks | Placing eye of ender | block.end_portal_frame.fill | ? | ? | ? | 16 |
Data values [ ]
ID [ ]
Java Edition:
Name | Resource location | Block tags (JE) | Form | Translation cardinal |
---|---|---|---|---|
Finish Portal Frame | end_portal_frame | dragon_immune wither_immune | Block & Item | cake.minecraft.end_portal_frame |
Bedrock Edition:
Proper name | Resources location | Numeric ID | Class | Translation key |
---|---|---|---|---|
End Portal | end_portal_frame | 120 | Block & Item | tile.end_portal_frame.name |
Metadata [ ]
In Bedrock Edition, terminate portal frames employ the post-obit information values:
DV | Description | |
---|---|---|
0 | South facing end portal frame | |
1 | West facing end portal frame | |
2 | North facing end portal frame | |
3 | East facing end portal frame | |
four | S facing end portal frame with eye | |
five | W facing stop portal frame with heart | |
6 | N facing terminate portal frame with eye | |
7 | Eastward facing end portal frame with heart |
Block states [ ]
Java Edition:
Name | Default value | Allowed values | Description |
---|---|---|---|
eye | false | false true | If truthful, the portal frame block contains an eye of ender. |
facing | n | e north south due west | The management of the end portal frame block. The contrary from the direction the actor faces while placing the cake. In order to activate a portal, all 12 blocks must be facing inwards; for example, the northern three blocks must all confront south. |
Bedrock Edition:
Name | Default value | Allowed values | Description |
---|---|---|---|
direction | 0 | 0 one ii 3 | The direction of the end portal frame block. The opposite from the management the player faces while placing the cake. In order to activate a portal, all 12 blocks must be facing inward; for example, the northern three blocks must all face south. |
end_portal_eye_bit | 0 | 0 one | If the portal frame block contains an eye of ender. |
History [ ]
Java Edition | |||||
---|---|---|---|---|---|
one.0.0 | Beta 1.ix Prerelease 3 | Added end portal frames. "Filled" end portal frames appear cubic, where the "empty" frames are cross-shaped with a croaky appearance; both accept a full cube hitbox. | |||
The cake emits a calorie-free at level 15. | |||||
Information technology can drop as an item due to explosions. | |||||
The particular form of the End Portal is a flat texture of the filled frame, and has an empty tooltip. | |||||
This item is ane of iv given to all players upon world cosmos or respawning in the pre-reupload. | |||||
Beta 1.ix Prerelease four | The Cease Portal at present has a dark green and xanthous texture. The unrepaired version is visually 13⁄16 of a cake loftier, and the repaired version sits a total block loftier with the addition of a 3⁄16-block-high middle of ender in its middle. | ||||
The Terminate Portal now emits its light of level ane. | |||||
The End Portal tin no longer be broken by explosions. | |||||
The texture of the Terminate Portal item has been inverse. | |||||
one.3.1 | 12w23a | The Cease Portal is now bachelor in the creative inventory and with the selection block option, with the tooltip 'End Portal'. | |||
The Terminate Portal at present renders correctly as an particular. | |||||
ane.6.1 | 13w18a | The Stop Portal now gives off a redstone signal based on whether at that place is an eye of ender in it. | |||
1.8 | 14w10a | End portal frames now announced to apply the wrong textures in several places. | |||
14w10c | End portals now apply the right textures again.[ii] | ||||
i.12 | 17w17a | Putting an centre of ender in an End Portal now plays a dinging sound. | |||
ane.13 | 17w47a | "Terminate Portal" has now been renamed to "Finish Portal Frame". | |||
Prior to The Flattening, this cake's numeral ID was 120. | |||||
i.14 | 18w43a | The textures of end portal frames have now been changed. | |||
19w03c | Terminate portal frames at present employ correct cullface arguments. | ||||
Pocket Edition Alpha | |||||
v0.9.0 | build i | Added end portal frames. | |||
End portal frames have no standoff box, allowing entities to move through them. They are considered a solid block in all other aspects. | |||||
The detail grade of the end portal frame is a apartment texture of an unfilled frame, with the tooltip ".proper name<". | |||||
build 4 | Filled and unfilled finish portal frames are now available in the artistic inventory, both with the tooltip "End Portal". | ||||
End portal frames now have a collision box. | |||||
End portal frames now return correctly as an detail. | |||||
build vii | The filled end portal frame has been removed from the artistic inventory. | ||||
v0.12.1 | build 11 | Stop portals at present rotate based on the management they are placed. | |||
Pocket Edition | |||||
one.0.0 | alpha 0.17.0.1 | Added the End, with some eye of enders filling information technology up. | |||
Bedrock Edition | |||||
1.10.0 | beta 1.x.0.iii | The textures of end portals have now been changed. | |||
Legacy Console Edition | |||||
TU7 | CU1 | one.0 | Patch i | 1.0.1 | [ verify ] Added stop portal frames. |
TU9 | End portal frames can at present be used to admission the End. | ||||
one.90 | [ verify ] The textures of end portal frames accept now been inverse. | ||||
New Nintendo 3DS Edition | |||||
0.ane.0 | [ verify ] Added terminate portal frames. |
Issues [ ]
Issues relating to "End Portal Frame" are maintained on the bug tracker. Report issues there.
Gallery [ ]
-
Beacon beam going through an end portal frame block.
-
Inactive end portal.
-
Stop portal, which had been activated by a role player.
References [ ]
- ↑ MCPE-19426
- ↑ MC-50235
Notes [ ]
- ↑ Known as End Portal Frame in Java Edition and End Portal in Bedrock Edition.
Source: https://minecraft.fandom.com/wiki/End_Portal_Frame
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